Edit DMX Address
The Address column allows you to configure the DMX settings for your fixtures. This includes changing, removing, and adding DMX addresses. The DMX start address of each fixture will be displayed in this column, in the format x/y, where x is the universe number, and y is the address number. If a fixture does not currently have a DMX start address, the cell will be left blank.
When you touch the cell, the Edit DMX Address window will be displayed. This allows you to change the DMX address of the fixture.
You can also configure which Universe this fixture is patched onto, by clicking on the Universe button top left of the window, and typing the universe.
If you choose to readdress the fixture to an address that overlaps with other fixtures, you will receive a warning. This message will give the option to Cancel, allowing you to give the fixture you are addressing a different address, or you can choose Patch Anyway. Patch Anyway will give your fixture the address you defined, however leave the fixtures that were using those addresses unpatched, with no DMX address.
In this window you can also unpatch the fixture using the Unpatch button. A confirmation popup window will be displayed. Select the Yes button to confirm the operation. Unpatching a fixture removes that fixture’s information from the DMX output, effectively disabling that fixture. However, the information is not removed from the showfile. Going back into Edit DMX Address and adding back in the DMX start address for that fixture will get it back up and running. This is useful when touring, where one venue may have more fixtures than another venue.
Add As Additional
Using the “Add as additional address” button instead of simply “OK”, it is possible to patch a fixture to more than one DMX address in one or more universes. These additional patch addresses are known as duplicates. When duplicates are patched, additional rows are added to the Fixture Schedule table (one row per duplicate address). To change or remove a duplicate, select the Address cell and choose “Unpatch”.
Fixtures can be deleted from the Edit DMX Address window, by pressing "Delete Fixture". Deleting a fixture removes it from all cues, and is a permanent change to the show file. There is no undo function, so exercise caution when using this function.
If you click the Address button of a RDM fixture patched by RigSync, there will be an "Identify" button in the Edit DMX Address window, which can be used to send an RDM identify command to the fixture. The fixture will then flash its light output, or its menu screen.
Editing the DMX address of a fixture patched by RigSync, will update the DMX address on the console, and also send the updated address to the fixture too.
There is also an "Unlink" button. This can be used to turn the fixture in the console from a RigSync fixture to a normal fixture file. There is then no guarantee your fixture and console will remain synchronised.