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litux

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Posts posted by litux

  1. It will not however have the facility to program individual parameters for a fixture. You will only be able to program colour, beam or position as at present. This is a deliberate decision for the following reasons:

    -Frog is not a full tracking console

    -The User interface would be very difficult to use

     

    INCREDIBLE... 8O 8O 8O I DO NOT HAVE WORDS 8O 8O

    IS IT A JOKE?

  2. I think understand you PFS...

     

    if you want DESELECT fixtures, hold down the first fixture button then press the last fixture button (red led disappears)

     

    if you don't want INCLUDE the LTP parameters for record memories or submasters in partial mode, hold down the first fixture button then press the last fixture button for two seconds approximately... (intermittent yellow led disappear)

  3. If you recorded palettes with the 10 fixtures, then those palettes would not have contained any data for the two new fixtures you added afterwards.

     

    Yes I understand, but the palettes for the other 10 fixtures must have been intact .... and all the LTP data disappeared from palettes and memories when I added the two new fixtures

     

    for example:

    I had CYAN ( 255 dmx value ) in color palette 1 for fixtures 2-4

     

    after including the fixtures 1 and 6 the color palette 1 for fixtures 2-4 became in WHITE ( no dmx value)

     

    the same it happened with POSITION palettes and BEAMSHAPE palettes

     

    if the lights were not assigned when you recorded them, then the desk wouldn't know that they were there.

     

    of course, but the data contained in the palettes for previously assigned fixtures wouldn't have disappeared.

     

     

    If this is the case, then the desk is working the way it is supposed to.

     

    I don't know if this is a BUG or no but if I have to reprogram ALL the palettes only to add a pair of fixtures Then this is a big problem.

     

     

     

    my English is pathetic, but I believe that You understand me

  4. Yesterday, I had the following problem with one fat frog:

    I was controlling 4 martin mac 300 (fixture 2-5) and 6 martin mac 500 (fixture 7-12).

     

    After to have recorded several memories, palettes and chasers, I added 2 Martin mac 300 in fixtures 1 and 6... (these fisture were placed in the ground, I thought the memories and palettes previously done would serve to me perfectly) BUT NO 8O

     

    All the memories and palettes were truncated and I had to return to create them. :lol:

     

    I use software version 8.1

  5. another idea:

    with the F3 button (i think this button hasn't any function) or any other button (clear button??)

    the parameters gain "--" value (I don't know what is the method for selected the

    parameters... any suggest?...)

    With this we not send 0 dmx values

     

    If we can clear the "--" value (moving a wheel for example) the next value will be

    the dmx value actually output desk

     

    for example:

    i run a memory with

     

    shutter FF

    dimmer FF

    pan 50

    tilt 50

    colour 30

    gobo 20

    gobo rot 10

     

    i run another memory with

    shutter --

    dimmer --

    pan --

    tilt --

    colour --

    gobo --

    gobo rot 20

     

    If I decided vary a gobo wheel the next value for up moving will be 21

     

    shutter --

    dimmer --

    pan --

    tilt --

    colour --

    gobo 21

    gobo rot 20

     

     

    Sorry for my english but i think you understand me, thanks

  6. Partial Recording by channel

    Proposed method:

     

    With the scroller you can move parameter level down to "0" dmx value

    and put it to "--" this parameters not included into memories or palettes and no changed when you call this memory

     

     

    I don't know if this method is possible but ...

  7. first, sorry for my spain-english...

     

    Record by channel.

    When i call a memory with only beamshape atribute saved, all the beamshape channels change...

    for example:

    I have one mac 500 with one rotation gobo rotating at 20%... if i only

    want adding a strobe effect with this gobo at same rotation ... i cannot

    call a pallete (or memory) with only strobe effect because the gobo and rotation (focus, iris, etc..) disapear... i think the unique way is record by channel

     

    Shape generator

    Are there any method for record (to memory or pallete) only the shape

    without position for call this at any position. ?

    In avolites consoles you can save only a shape on a memory fader and call this when you want...

     

    Chase step on a submaster

    when i push the step button (for one manually change chase in the submaster section) all the chase i have in the submaster section change at same time...

    can you make flash button make the same to step button ???

     

    sorry one more time for my patetical english...

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