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Posted

Edits to memories should not take affect on stage unless they are dome live. What this means is that when a memory is deleted when it is in active playback, it should remain in the playback as active (lights on stage) until the next memory is taken or the memory is reloaded in the playback (which it will not exist for playback at that point). If changes are made in blind to an active memory, one should have to reload the memory live to see the changes, they should not just happen. This idea of not automatically reloading should follow through to other modifications in fade times, etc. unless the changes are being made live.

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