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Posted

I am looking for any tips on saving time programming intelligent lights into memories for say a theater production. As of now, it seems that whenever I program a memory with moving lights or scrollers, I have to also program the previous memory with the exact same attributes, but with the intensity at 0%, so as not to see the light move into position at the beginning of the memory.

 

I have found a few shortcuts, such as using the submasters to record the original scene, going into the previous memory and bumping the sub to move the lights into position and recording their attributes that way, but when programming a few hundred memories it still seems a bit redundant, not to mention time consuming. Is there an easier way, or perhaps a setting on the console that might help? Any help would be greatly appreciated.

 

I am currently using a Bullfrog Console, with 4 High End Studio Spot 575s, 4 High End Studio Color 575s, and 12 scrollers.

Posted

We're currently working on a release of software for the frogs which adds this sort of functionality (FR 5351). Keep checking back for updates, but for now you're programming in the most efficient way already.

Peter Kirkup

  • 3 months later...
Posted

yeah, i have this porblem with scrollers too.

1.Lights Down on prev scene

2.Change scrollers During B/O

-Program the current memory again

-Use edit button to switch out lights but not move scrollers

-Move scrollers to new position

3.Lights Up

It does take a long time so something to make it easier will be much apprecitated

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