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O Thompson

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Everything posted by O Thompson

  1. Morning all, I have pre plotted a show virtually, using capture. unfortunately, the movers on the virtual rig are rigged at 180 compared to the real rig... I don't have the option of simply rotating the rigged lights, but i have already programmed some intricate moves for scenes of the show. Rather than having to redo this, is there a way to invert the programmed data? I have tried inverting the fixture in the setup menu but it seems the desk anticipates this and applies the inverted setting to the playbacks, so my issue remains.
  2. ah... that would do it. Over sight on my part. Thanks
  3. Hi Folks, Its been a while and I hope you are all safe. I wanted to know if there is a way to prevent the blackout and grandmaster from affecting specific channels? Reason for this is... I have some moving heads, powered by colour source dimmers. The dimmers are set to relay, so that they "turn on" when a fader on the FLX is above a specified threshold (10%). I have patched the relays to the FLX and changed the default intensity of those channels to 100%. This means the moving heads are powered whenever I turn on the FLX. Now I want to utilise the grand master / blackout functions, but obviously this falls below the relay threshold and the moving heads lose power. Is there a way to set a channel safe option, removing them from the blackout function?
  4. Thanks, Ill give that a go.
  5. Thanks for the reply, Your suggestion, i think, is similar to my initial set up of using a 1 shot chase on a playback, built on similar cues... Firstly, I have found that if i only use 2 cues in the stack... Cue 1 - Fixtures fade to 0% Cue 2 - Fixtures move, change to white and fade up to 40% Then the following happens... Fixture fade to 0, then fixture fade to 40% whilst moving. So the move is still visible. If i do the following... Cue 1 - Fixtures fade to 0% Cue 2 - Fixtures move Cue 3- Fixtures Change to white and fade up to 40% This works as required, but should cue 2 in this case be necessary? or should "move on dark" negate the need for this? Moving on, how would i reverse this? if i lower the "piano" playback, I want the fixtures to fade out, move back to the position (of which ever playback is active) and then fade up again (unless the previous playback has altered / relased)? Is this possible? As it stands, releasing the piano playback will result in a live move of the fixtures to the previous playbacks state. Finally, Can i set the "piano" playback as "Always Takes Precedent"? For example, i have multiple washes using the mentioned moving head fixtures. The current solution allows me to "borrow" some of those fixtures for my piano. But... if i then want to change the wash light on stage, whilst still keeping my piano light, i cant. The fixtures will be taken over by any other playback using the fixtures...
  6. On top of this, is there an option to set a playback as "always has precedent"? for example if i run the playback described above, i dont want my piano light to be taken over by a wash playback? i want the piano playback to stay active until released?
  7. Im fairly sure this isnt a simple request, however... Let me try and set the scene... I have some moving heads used as wash lights. They are rigged FOH and provide down stage wash. I have a number of playbacks using these fixtures to create varying colours of wash on stage. On top of this, i have a couple of override playbacks (LTP) that "borrow" 2 or more of these moving heads for a piano light, focused in the auditorium. I have tried to do this using a cue stack turned into a 1 shot chase, which works for the initial move to the piano, although its a little glitchy and time consuming. selected fixtures fade. selected fixtures move to new position. selected fixtures choose colour. selected fixtures fade up. Is there anything i can do to alter the behaviour of the "release" of this playback? so that when the the fixtures fade down, move to previous position and fade back up? rather than simply move and alter colour "live"
  8. Ha! just got it back from repair so i hope not...
  9. Thanks Edward, Much appreciated as always.
  10. ok, so by loading capture before zeros, and then toggling between the PC ip and the 127.0.0.1 ip on the universes section of the FLX phantoOS, i get control... not sure why the toggle between ip's is needed. but in this case it works.
  11. Right... found a setting under the "universes" tab of setup that allows me to alter the IP for CITP. this works with the Dockhouse demo, but not when im creating a new project... is there a specific setting in capture that i might be missing?
  12. I actually had it working quite successfully with the physical console. However in that case it was on an isolated network. We have a separate network setup in the venue for remote control of the FLX and X32 consoles, which allows me more control over the IP allocations.
  13. ah ok. In that case, on the FLX sim there is no "visualiser" option. I have already enabled remote apps in devices (is this required) and selected the 127.0.0.1 IP option.
  14. It may be worth noting that i am using a works PC and i am unable to re allocate the machines IP
  15. Thanks for the swift replies... Edward, the link you provided doesn't seem to help... Shift +F10 has no response when using phantom ZerOS with the FLX sim?
  16. Hi Folks, can anyone assist with ZerOS and Capture? I have the capture demo running on my PC and Phantom ZerOS also running on my PC, but i cant seem to get capture to see or respond to ZerOS.
  17. Desk has returned... but with a faulty touch screen now...
  18. Hi Edward, Thanks for the reply. Having used an air duster and booting in test mode, the fader is obviously not functioning correctly. When "delicately" used, the fader test display shows only a 3/4 travel when the physical fader is at full... when a small amount a pressure is applied the test screen shows the fader jumping along the full length of the fader travel. I have emailed support with these details. Many thanks.
  19. Should be well within warranty, purchase order was May 2019 with delivery sometime in September... Just wondered if anyone else had a similar fault rectified?
  20. O Thompson

    Faulty fader...

    Hi folks, has anyone else experienced this?... Fader 19 on our console is a little temperamental at the moment. When any pressure is on either the fader (or anywhere along the fader track) the intensity of that fader starts to jump? this doesn't happen on any other fader, and im talking very little pressure... for example when pushing the fader to full, the pressure of removing ones finger from the fader can cause the intensity to jump from 100 - 50, and you need to "tap" the fader to make it jump back to 100... I have a video clip, but im unable to post it here due to its size...
  21. Thanks for the reply. The fade intensity of the fixtures is100% when the chase was programmed. The ramp up setting is also 100% in the mdf settings page. I have an inhibit set for the fixtures in the chase set to 70% for fixture 1 and 100% for fixture 2. i will send the show file once I get back to the venue.
  22. 2 threads in 1 day... sorry... I have since upgraded to the latest FW and all is working well, with the exception on 1 "glitch" that i hadn't noticed in previous versions... I have a few simple chases programmed to individual MFFs. These are set to global bpm and a number of them have either cross fade or ramp up / down applied to them. I have then set the "play" button of the master play back to be a tap tempo for global bpm. With the latest firmware i have noticed that when global bmp is applied to the chase mff, the ramp up / down or cross fade options are ignored and the chase steps "snap". Is this a known glitch? or something that has always been present but I've overlooked? and is there a way to combat this? Olly
  23. so in essence, id need to create "sub fixtures" by patching manually on the desk... For example i would patch ch1 as a "dimmer" for intensity and they patch a 3ch "LED" fixture for each sub fixture (2-13)? Hadnt thought of doing it this way. It may be faster to program than a single 14 ch fixture with encoder only control... Thanks for the input
  24. O Thompson

    Custom fixture

    Hi folks, Im tying to use the fixture editor to create a profile for a 4 par LED bar. In this case, the fixture is a stairville 2.5 clb, which is essentially 4 pars in 1 fixture. I have the DMX table showing the parameter control for each DMX ch, but im struggling with one part... the fixture works fine in 3 ch mode (RGB across all pars of the fixture), but when i try to use its 14ch mode (RGB of each individual par) i hit a wall. i cant seem to get the fixture to work with the colour pallets, only with the encoder wheels which are now set for each of the dmx parameters i have created using the editor. I have tried to get around this by using the sub fixtures option, but apparently 4 sub fixtures is too many? I have put in a request for a profile to be created, but does anyone have any insight into this? attached is the DMX ch assignment. Thanks in advance.
  25. *update Just for the sake of any other users who may experience this... (although I'm told this is rare) The issue was with the PSU going into rest every few minutes. This has been replaced and the console returned to us, and so far its as good as new. Thanks for resolving this.
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