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K-Nine

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Everything posted by K-Nine

  1. Spirit Level Following an almost immeasurable level of demand from customers, Zero88 are proud to announce the release of an offline editor for the Level 6. Dubbed the "Spirit Level", it boasts the following features: - 3 skins - Classic, Standard, and Modern - Supports both Analogue and DMX variants - Faders that go to 11 (for when 10 just isn't bright enough) Software includes the slightly crooked label on the Classic version, for that truly authentic feel. Just set the scene you want, and jot down the levels on your script. Download your free version from the Zero 88 website CLICK HERE
  2. K-Nine

    SMPTE

    SMPTE input is fitted as standard on the Frog Box and can be fitted as an optional kit on the Leap Frog, Mambo Frog and Bull Frog desks. For further discussion on this topic click on the following link: SMPTE
  3. Phantom Frog2 is something that may happen in the future when we can fit it in around the main desk software development. It's going to be interesting for you finding a PC that will run it though, since it has 2 external monitors, a front panel mimic and a touchscreen to display That's a PC with at least 3 monitor outputs you're looking for 8)
  4. Personally, I always set up my default fade times for memories and submasters in Desk Setup first, before programming any memories or submaster data
  5. It's nice to know that we can please some of the people out there some of the time
  6. The monitor display is text only with a resolution of 80 characters by 50 lines high, so I guess it really depends on where your monitor is located (ie how far awayfrom you and the desk) and how good your eyesight is
  7. Frog Series Software - Version 9.8 We have released Version 9.8 of the Frog Series Software. The new operating software, offline editor (Phantom Frog) and release notes can be downloaded from the Zero 88 website: CLICK HERE
  8. Chases running on submasters (or SX buttons) should stop when the fader is brought back down to zero (or internal 'master' recaches zero in the case of SX buttons). Movement effects, although they may look similar on the outputs are handled differently and currently do NOT stop when the fader is brought down .... hence the FR above.
  9. All the new and modified functionality in software version 9.0 shold be in the lastest Frog Series and Mambo Frog manuals. There are also summaries of the new functionality: CLICK HERE
  10. Frog Reference No 5478 - If the monitor screen is locked on a non-palette screen, pressing colour, beam or position should show the palette screen temporarily while the button is held and then return to previous monitor screen when released - To be fixed in next release.
  11. The time between the two button presses determines the 'beat' or speed of the chase. Press the button once and then again soon after ... gives a fast chase, press the button once wait a few seconds then press it again ... slow chase. Set up a simple brightness chase and then practice tapping the Step button at different intervals
  12. The Beat Drive was added in Version 9 of the software. The Attack modifier determines the transition of the brightness channels between steps of the chase.The options are snap, slow attack, slow decay and crossfade. I suggest you set up a simple brightness chase and then look at the results of each of the different attacks .. it should become clear
  13. Peter is right. There are a number of fixtures in the library that have a combined dimmer/shutter function on the same DMX channel. The fixture parameter has to be classified as one of the four attributes, and because it contains the dimmer it is normally classed under brightness. This has the benefit that the dimmer is treated as HTP like normal dimmer channels, but the down side is that the channel cannot be programmed into palettes. As Peter says, you could modify the fixture profile and move the dimmer/strobe channnel into beamshape. The dimmer will now be processed LTP rather than HTP, but you can save the channel data in a beamshape palette. Unfortunately, there is no simple way to handle the dimmer HTP AND the shutter LTP if they are on a single DMX channel. It's a case of picking which profile is most suited to your needs.
  14. I think that if you edit the chase, edit the channel data of the first step, and then when you save it remove the colour attribute, this should work. See Frog Manual Page 4-10 for more information on Modifying chases
  15. Some fair points there, Peter I agree with your philosophy, ie inserting x.5 first ... this gives you more flexibility in inserting additional cues either side then if necessary
  16. Probably a better solution to this problem would be a renumber memories function which allows the user to specify a start memory number and increment, therefore spreading the memory numbers out and allowing him to insert addtional memories into the cue stack where he likes However, there are some who might say that if you need to insert more than 9 cues in between integral number cues then you haven't planned your show very well :twisted:
  17. The current specification/implementation is as follows: The desk will provide the facility to insert up to a maximum of nine point memories between two whole number memories (eg memories 3.1, 3.2, ….. 3.9 between memories 3 and 4). Memories cannot be inserted between a whole number memory and its first insert memory (eg 1 and 1.1), two consecutive point memories (eg 1.1 and 1.2), or the last insert memory and the next whole number memory (eg 1.9 and 2). An error message will be displayed on the LCD in each of these cases if this is attempted.
  18. Inserting Memories - Frog Series Manual - Page 4-12 or try Peter's method with the external keyboard
  19. I think that Haytech is suggesting you basically program a Colour chase memory but you also program the same movement effect into each step of the chase. You then transfer the chase memory to the SX button in the normal way.
  20. Quite simply, no. If you have three separate chases then they have to be transferred to three separate SX buttons, or submasters if you prefer. An SX button or submaster can only hold on memory (scene or chase) or channel data programmed directly, sorry.
  21. If you record channel data direct to an SX button (or a submaster) you take a static snapshot of the DMX outputs. If chases or movement effects are running, you will just get the DMX output values at the time you record the channel data. Partial Mode is recommended if you want to have different fixtures or groups of fixtures being output from different submaster or SX buttons. Partial mode allows you to record fixture parameter or channel data onto submasters or SX buttons and just record the tagged fixtures. The tagging only applies to colour, beam and position parameters, as they are processed LTP, whereas the brightness parameters (sometimes called intensity) are processed HTP. Fixture brightness parameters will always be recorded in SX buttons even in partial mode. If you don't want particular fixtures to be 'on' for a particular SX button, ensure that their brightness output levels are at zero when you record the data onto the SX button. If you have one SX button which contains fixture A data and another with fixture B data and you output them both, any fixture brightness channels will be mixed HTP as explained above. Therefore you should not see one set of fixtures brightness go 'out' when you output another SX button.
  22. When you start up the Phantom Frog, you can specify the path to indicate where you wish to load and save your show files. This can be your floppy disk drive, hard drive etc ... THIS TOPIC for more information
  23. To simulate holding down a button on the front panel, you need to RIGHT click on the button. A red dot appears on the button to indicate it is being held down. RIGHT click on the button again to release it. Therefore to enter Super User: Right click on +, Right click on -, left click on Enter, then right click again on the + and - buttons to release them.
  24. ... and the Mambo Frog manual tells you what all the buttons do
  25. You could program the state/scene you require (for example, fixtures 1-4 go to blue) either directly to the submaster or by programming a memory and transferring it to the submaster. Raising the submaster will result in the fixtures going blue when the fader passes the LTP trigger level. The submaster fader will only control the brightness parameter of the fixtures (HTP), but the colour parameter(s) will be triggered once on passing the trigger level (LTP action). You cannot assign a single colour, or any other LTP channel to a submaster fader - the submaster faders only control the generic and fixture brightness channel levels (HTP) and trigger the LTP data.
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