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kgallen

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Everything posted by kgallen

  1. Edward - there seems to be an issue with the order in which FLX displays the gobo preview images for the Combi Spot - the fixture definition is correct regards the thumbnails and the palettes are correct when the FLX encoder middle button for "gobo" is pressed, but the Auto-palettes generated under Beam have the gobo pictures shifted by one position - the split circle gobo should be "gobo 1/1" but is pictured for "gobo 1/7". I've factory reset the desk and started from scratch and this is repeatable. Why is this? (ETA same behaviour in 7.9.7 as 7.9.5, fixture is Showtec Shark Combi spot as above, and is the only fixture patched). Photos attached. Palettes created by auto-palette. Note the split circle is 1/7, should be 1/1 and the rest shifted along by 1. See the encoder palettes in the second picture, where the gobo thumbnails are in the correct positions and result in the correct gobo in the fixture.
  2. Here are fixture definitions for: Showtec Shark Wash Showtec Shark Zoom Wash Showtec Shark Combi Spot The ones in the library don't quite match the fixture behaviour (e.g. Combi Spot gobos are incomplete/out of order). showtec_shark.ift
  3. Yea - but you'd take me round the back and get Tyler to beat me up for all of my cheeky/grumpy posts! 😆 Whoa... documentation?! 😈 🤣
  4. Sneaky. Has that always been the case or have you quietly made this work?! That's the one! I was thinking it was that but didn't want to put it in writing! I thought I'd seen you move away from "nudge the encoder" to something more elegant! Cheers Edward! I'm thinking too that now I've a couple of years (=4, console now out of warranty!) of FLX experience under my belt and the training course/software is probably a bit more mature now, I should probably do the course again! 🙂
  5. If I understand you correctly, you want move on dark to prepare them for "that cue" ("that cue" = cue 4 in Edward's example)? If so, there must be position programmed in either cue 2 or cue 3 (using Edward's example) which stops MOD operating. You need to remove this. Something like: - go to cue 2 - select the movers - Update, SmartTag Off, Nudge the pan or tilt encoder (this tags position, there might be a neater way using Home), Remove, OK Do the same in cue 3. Hopefully Edward will correct me in a minute if I missed something - I've historically had user-trouble here too!
  6. I think No Effect needs to be tapped before you hit Update. One of the nice thing about ZerOS is you can switch between programming styles (tracking, cue only etc) without upsetting the desk or corrupting the programming.
  7. Give Keith Rogers a call at Zero88 on +44 (0)1633 833101
  8. I think Edward mentions this - use of Cue Only, or Snapshot (Blocking) cues will stop Move on Dark from operating and it sounds like what I said above in my second post is happening - the No Effect you've applied Cue Only so in the cue after, the desk has put them back to "Effect" position. So: Cue n - Movers are doing the audience search Cue (n+1) - Movers are stopped by No Effect applied, but this was applied "Cue Only", so only applies to Cue (n+1). Cue (n+2) - Movers go back to Cue n because the change in Cue (n+1) doesn't track because of Cue Only, so the desk reverts the Cue (n+1) change so the rest of the stack behaves as before you made the Cue (n+1) Cue Only change (because that is what using Cue Only does - applies the change to Cue (n+1) Only.). I think the whole Move on Dark problem is because the desk is being used Cue Only (or Snapshot). Fixtures need to be untagged in a cue to allow MOD to operate. I used to make all of my DBO cues Snapshot/Blocking (in an attempt to avoid any updates that tracked from breaking the DBO or tracking into the following scene), but I don't do this these days as it stops MOD preparing the movers for the next scene. It's a shame MOD works like this but I guess it has to - it's implicit in what's recorded - if the cue has position data, even if it's the same position data as the previous cue, then MOD can't operate because say you manually lit that mover as a "busk", you'd be annoyed the MOD had already prepped it even though your cue say "I want you here, even if you are currently dark". Hope that helps and I've not misunderstood your scenario! Kevin
  9. Apologies for the thread grab. Hi Edward, This dialogue box of course comes up during cue stack programming when using Update. In principle it could be very useful, the console presenting the most likely targets it thinks you might want to update - I like the idea behind it. There are at least a couple of usability issues in my experience: (1) probably 50:50 the default target is not what I'm wanting to update, which is most probably the current live cue rather than a palette etc (2) when the console presents a smorgasbord of possible targets the text is unreadable and the buttons unreachable on the touch screen sizes I suspect many users have - which is the 17" Iiyama model. Sometimes that second (or third line) is just a couple of pixel lines. This means that I almost always end up typing the cue number because I don't "trust" the desk. I think this is also an example where the sizing of the dialogue box is really not sensible and this is not an isolated example. Why not adjust by the few more pixel lines to present at least the whole second line of targets - the screen behind is pretty much ruined anyway because these boxes aren't resizable or movable, so why not make them display the information it wants to without scrollbars - let the user get the job done so the window can be closed.. I realise the software is trying to dynamically support different screen resolutions and dialogue box sizes but I think it really ought to try and present an integer number of lines of buttons etc because as I've mentioned many times, the scrollbar provision really doesn't work at all well for me - and mouse wheel scroll is still unusable where that works (scrolls about 1 pixel line at a time per wheel "flick", useless). This is the same "annoyance" I have with the playback stack list having a "2/3 line" at the bottom which really jars when programming/previewing at the end of the stack with the current/next bars hopping about. I'm surprised you don't observe this yourself - maybe you do more busking than lengthy cue stack program and playback. Thanks, Kevin
  10. That looks like a reduced set of options - is your desk in "Basic" or "Tracking Off" mode? (Don't ask me at this point how to find that, but it's in Setup somewhere!). Whilst we're here, on a completely different topic (sorry!!!). Edward - see that list of updateable targets: Cue 0/4, Cue 0/5 etc. Well sometimes I have that situation "on acid", where the desk is trying to show me 2 or 3 lines of these targets - and the text is absolutely tiny. You can see above that the second line (Effect Palette 11) is only partially displayed (and the scrollbar on the right is unusable without accidentally triggering some other button). Can this be improved please! This is one example of something we see in "real use" that you guys probably don't see during limited software testing (otherwise I'm sure you'd improve it!).
  11. You might not want to have Cue Only selected when you do this Update, otherwise your movers might start their dance again on the cue after the Update for No Effect! Let me know how you get on - I'm going to be in pretty much the same situation plotting our panto in a couple of weeks! Edward will be here in a minute to put us right!
  12. Select your movers, select No Effect. Press Update. Turn off Smart Tag. Ok With Smart Tag, it won’t update the fixture if the intensity is 0, so your No Effect setting doesn’t get recorded. Gets me every time too. For this particular operation (No Effect), Smart Tag is a bit annoying.
  13. Don’t get me started on this one, it annoys the heck out of me. I’ve had the same this weekend but on 7.9.5. You will either have to: - use Snapshot (top left button on that screen) but that will record IBCPE - record to a playback instead This is an ‘issue’ on 7.9.5 (and probably earlier too) as Zero88 don’t see it as a bug for some unknown reason - apparently it’s ‘expected behaviour’. Search me. My gripe is here: Edward's ‘workaround’ here:
  14. I’ve had a similar experience when no mouse is attached. I think Edward says the View button does the trick.
  15. The file should be in the top directory of the usb stick - not in a folder.
  16. ...anyway this is all very informative and that, but the real question is, how good are the OUTTAKES!!!! 😈
  17. Oh must be a play by Brecht then 😲😂
  18. Looks like the Park video is missing from this thread then. ETA WAS! Edward just added it! Ta!
  19. You’re doing one better than me Chris, I don’t even see the Park video! The last I see is Home.
  20. And also effectively how we worked in the "old days" with a manual preset desk - executing the cue was by moving a number of master (or group) faders from max to min, so the "down" time for lights in cue (n-1) was enacted by the speed we moved the outgoing scene fader from max to min when enacting cue n. Similarly the "up" time was for the incoming cue n.
  21. These are great - but some (e.g. cue only, home) need a line to say how to achieve this on the console, or a reference to the appropriate section of the manual. I'm playing "spot the voice" - it's like a Zero88 version of Trevor Nelson's Radio 2 Five-seconds-to-name quiz! 😆
  22. If these cues you're copying are in a playback stack, you should look into Tracking rather than copying and editing consecutive cues. Edward didn't mention Inhibit, so maybe this doesn't work as you describe. The FLX manual on p42 covers Inhibit (in a very terse way - but it doesn't say this feature is not available on FLX S) so might be worth a try.
  23. kgallen

    Custom fixture

    Sorry for slight thread hijack, but going back to the Combi spot I mentioned above, Edward's approach to handling this as a fixture definition is very insightful, so I'm going to post his email notes here with the fixture definition for the benefit of users like Ollie trying to create fixture definitions and deal with the newer fixtures that have multiple capabilities. With this Combi fixture, which is a mover with both wash and spot elements, I was keen to ensure move on dark worked correctly even though there are two intensity channels for the fixture... Sorry again for the tangential thread grab! Kevin Showtec Combi Spot One UPDATE.ift
  24. kgallen

    Custom fixture

    Yep that's right. Should work well for colour palettes and effects engine - see various posts on things like sunstrip where Edward/Jon have elaborated on using the effect engine across the "multi-fixture". The time when this approach doesn't work so well is with a mover (or any mechanical-based system) because for move on dark to work the desk needs to associate the intensity channel with the other channels i.e. know it's "one fixture".
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