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Showing content with the highest reputation on 12/15/2025 in all areas

  1. Hi @Alexandre, apologies for the late reply but I thought it was worth sharing this. Thank you for providing your show file. You're correct, the crash behaviour is related to Move on Dark being used in Playback 7. Upon further investigation of your show file, cue 3 in Playback 7 contains the 'Smooth' effect (E5 to be precise) applied to fixtures 2-9 and 49-54. After messing around with Move on Dark and only enabling specific attributes (position, effect, etc.), it appears that Move on Dark is looking forward in the cue stack (from cue 1 & 2) and is attempting to apply an intensity effect (Smooth) to fixtures that are at an intensity of 0 in that cue (essentially - those fixtures have no intensity values to modify by the effect / have had no intensity instructions as their intensities are not set in that cue and the previous ones - tracking is enabled). Note that 'Smooth' is an intensity based effect, which is likely the reason for the crash behaviour from what I can see. Instead of disabling Move on Dark generally for the whole playback, in ZerOS we have the option to disable certain parts of it, ensuring you don't lose out on any advantages of using Move on Dark e.g. with colour and position in sacrifice of effects to prevent crashing. To do this, you'll need to turn off the effect attribute for Move on Dark for the specific cue(s) that are causing you problems with Move on Dark so the console ignores any effects that may cause issues for that cue specifically. You could alternatively go the simple route - disabling effects in Move on Dark for the whole playback instead of just individual cues, but that will result in (for example) position based effects not being taken into account by Move on Dark, meaning effects such as 'Circle' won't be applied in dark - you will see them apply from 0 effect size to their defined effect size for that cue over the defined fade time as the fixture's intensity is brought up. You can, however, resolve this*. Disabling Move on Dark for effects only on specific cues: In the 'Settings' column in the cue stack, tap 'Add' on the cue you wish to disable effects with Move on Dark Tap 'Don't Move Effect' so it has a red indicator as opposed to a blue one (red is 'activated/selected', blue is not) Tap 'OK' Effects with Move on Dark has now been disabled for just that cue. When launching into this cue, effects will now be applied on the press of GO into that cue. You can do this for every cue that is causing a problem. Disabling Move on Dark for effects only on the entire playback: Hold the 'Setup' key on your console's front panel and tap your playback's flash button On the internal touchscreen (or monitor if using a FLX S48), tap 'Move on Dark' Tap 'Don't Move Effect' so it has a red indicator as opposed to a blue one *By enabling 'Don't Move Effect' for the whole playback in the playback's settings, inside each specific cue's settings referred in my first set of bulletpoints, that option will now have changed to 'Move Effect' (only for cues within that playback). This allows you to tell the console to look ahead in the cue stack and move the effect-based things for a specific cue anyway, ignoring the playback's general settings for Move on Dark that all effect movements are disabled. An example of this is shown in the image below in the far left column of options: I hope this helps, and I hope your FLX S continues to serve you well. Kind regards Archie
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  2. As far as I’m aware you can select the fixture and then edit with the on-console editor. https://www.zero88.com/manuals/zeros/patching/add-fixtures/edit-export
    1 point
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